Very playable! Normally, I get 40 - 60FPS (50 almost all time). All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Only 17~25FPS due to graphics chipset, but surprisingly quite playable. One thing more: IS DANGEROUS, the CPU temp is more than 140✯.) (Is playable (50FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60✬. it's even slower :(Ħ0FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35FPS, with EFB RAM + enable cache it can keep 60FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)Įs jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Oh, and on maps with lava, the FPS goes to ~40. I'll take 60FPS over rotating coins.Ħ0FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25FPS when EFB->RAMĪlmost playable with the performance guide settings, average of 50FPS, so the game is slow motion. Runs at 45FPS when set to RAM, but fixes the coin problem. Runs at 60FPS when EFB Copies is set to texture, but no rotating/blue coins. The above graphical glitches do occur here if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. However, the maps slow down to about 75%, and levels with water tend to slow down too. Runs really well, usually at 60FPS (100%) when in closed areas or most levels. Smooth 60FPS, no Errors, perfectly playable Occasional crackling noise that goes away with a restart.Ħ0FPS with D3D11, 4x scale, 8xAA & 16xAF, Open GL seems to be much faster than Direct 3D įully playable ~60FPS dx9 no crashes/little sound glitchesįull speed 60FPS. IMac 21., direct3d11 1.5x resolution,EFB RAM, Frame Buffer Virtual,fix processes on cores, JITL, enable double core and next option, hacks: all but Open CL and illumination, average 84% 40-55FPS, all working fine and fast including rotating coins. Disappearing blue coins and non-rotating coins still an issue. If you know a hack to get rid of lava lag slowdown, please pm me! Near Perfect 55 - 60FPS in all levels except those w/ lava, brings FPS down to 30 - 50FPS 1440 x 900, Auto (Window). In Graphics dialogue click Hacks tab and check everything in "Other" except for Disable Lighting. Very Good RAM 8GB DDR 3 1600MHz(test 1 with Dolphin 60FPS with Direct3D11 plug-in in full HD 1920x1080 Anisotropic Filtering: 16x, Anti-Aliasing: 8 samples level 32, and scale 3x)(test 2 with Dolphin Wii Remote problem for me not playable)įully playable: 35-45FPS, OpenGL plugin. Use EFB->Texture for better performance, since it's needed a fairly huge system-specs to run EFB->RAM 100%. Working perfectly, besides the coins glitch. Playable: 40-60FPS, OpenGL plugin and recommended settings.įully playable: EFB->RAM causes slowdown to 60% FPS, EFB->Texture runs very well (without rotating coins)įully playable: EFB->Texture runs very well (without rotating coins) Work extremely well, but the blue coins bug is still there. Playable 40-60FPS on full HD without Copy Texture, Copy texture needs to be shortly activated at the beginning of each level Perfect, coins don't spin and blue coins are invisible, enabling RAM will fix it but will slowdown the game.Ģ50% with hyperthreading, 260% without hyperthreading Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration This title has been tested on the environments listed below: However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.Ĭompatibility can be assumed to align with the indicated revisions. The graph below charts the compatibility with New Super Mario Bros. Only configuration options for the best compatibility where they deviate from defaults are listed.
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